Summary #626

Aggressive Video Games are Not a Risk Factor for Future Aggressionin Youth: A Longitudinal Study
  • According to a 2-year study of 3034 young people in Singapore, aggressive video games are not related to aggressive or anti-social behavioral outcomes.
  • It would take 27 hours / day of M-rated game play to produce clinically noticeable changes in aggression.
  • The overall conclusion is that violent video games are not a predictor of reduced pro social behavior or aggression.
  • Researchers avoided questionable practices and unstandardized outcome assessments, making this one of the most thorough studies on the topic to date.
  • Study authors hope that these findings will enrich the discussion about the effects of video games on youth.




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